Larry the Leprechaun
The theoretical long term RTP for this game is 96.47%
Game Rules
- All wins are paid for combinations of the same symbol.
- Each new game costs one stake.
- After each draw of all 16 symbols on the reels, the game automatically locks the best set of symbols, but it may be changed by the player.
- Playing with blocked reels is a new game.
- A win is awarded for drawing at least 8 same symbols anywhere on the reels.
- Only the highest win is paid.
- Wild symbol substitutes for all other basic symbols as well as Silver Coin and Gold Coin symbols, however, it does not switch on fields in any Bonus Matrix Table.
- Winning amount is only paid after the re-spin if player gets a win on the first spin.
Leprechaun’s Bonus Spins
- When a Gold Coin symbol occurs on a reel, it will switch on a corresponding field in the Leprechaun’s Bonus Spins Matrix Table.
- When the Leprechaun’s Bonus Spins Matrix Table is full, the next draw of 5 Gold Coin symbols on the reels starts 16 Leprechaun’s Bonus Spins.
- Each Leprechaun’s Bonus Spin costs one stake.
- All Wild symbols drawn during the feature remain locked.
- After finishing the Leprechaun’s Bonus Spins, prize is paid according to the pay-table for the collected Wild symbols.
- Combinations involving locked Wilds and basic symbols are not paid.
Free Spins Bonus
- When a Silver Coin symbol occurs on a reel, it will switch on a corresponding field in the Free Spins Bonus Matrix Table.
- When the Free Spins Bonus Matrix Table is full, the next draw of 5 Silver Coin symbols on the reels starts 16 Free Spins.
- During Free Spins the Sack, Silver Coin and Gold Coin symbols do not occur.
- During Free Spins, player cannot lock or unlock reels – they’re locked automatically.
Magic Sack Bonus
- When a Sack symbol occurs on a reel, it will switch on a corresponding field in the Magic Sack Bonus Matrix Table.
- When the Magic Sack Bonus Matrix Table is full, the next draw of 1 Sack symbol on the reels starts 8 Magic Sack Bonus spins.
- Each Magic Sack Bonus spin costs one stake.
- 5 random symbols turn into Wild symbols.
- A random ‘Sack symbol’ is chosen out of J, Q, K and A.
- Each time a ‘Sack symbol’ occurs, it turns into a Wild symbol.
- All drawn during the feature Wild symbols remain locked.
- Combinations involving locked Wilds and basic symbols are not paid.
- During the Magic Sack Bonus spins the Sack, Silver Coin and Gold Coin symbols do not occur.
- After finishing the Magic Sack Bonus, prize is paid according to the paytable for the collected Wild symbols.
Bonus Matrix Table field removing mechanism
- Each time a Sack symbol lands anywhere on the reels, if there are less than 8 active fields in the Magic Sack Bonus Matrix Table, 2-5 Gold and Silver Coins are removed from the appropriate Bonus Matrix Table (up to 10 fields can be removed in total).
- If there are 8 active fields in the Magic Sack Bonus Matrix Table, landing another Sack symbol does not remove Gold and Silver Coins.
Leprechaun’s Bonus Spins
When a Gold Coin symbol occurs on a reel, it will switch on a corresponding field in the Leprechaun’s Bonus Spins Matrix Table. When the Leprechaun’s Bonus Spins Matrix Table is full, the next draw of 5 Gold Coin symbols on the reels starts 16 Leprechaun’s Bonus Spins.
Free Spins Bonus
When a Silver Coin symbol occurs on a reel, it will switch on a corresponding field in the Free Spins Bonus Matrix Table. When the Free Spins Bonus Matrix Table is full, the next draw of 5 Silver Coin symbols on the reels starts 16 Free Spins.
Magic Sack Bonus
When a Sack symbol occurs on a reel, it will switch on a corresponding field in the Magic Sack Bonus Matrix Table. When the Magic Sack Bonus Matrix Table is full, the next draw of 1 Sack symbol on the reels starts 8 Magic Sack Bonus spins.
WILD SYMBOL
Wild symbol substitutes for all other basic symbols as well as Silver Coin and Gold Coin symbols, however, it does not switch on fields in any Bonus Matrix Table.
The theoretical long term RTP for this game is 96.47%